<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="ggi76dij:-1tf8x57otpl3y" version="1">
	<created_date>Nov 14, 2010</created_date>
	<modified_date>Nov 15, 2010 10:55 AM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>Islands of War</campaign>
		<name>Adventurer Cleric</name>
		<age>28</age>
		<birthday>Varies</birthday>
		<eyes>Varies</eyes>
		<hair>Varies</hair>
		<skin>Varies</skin>
		<handedness>Varies</handedness>
		<height units="in">70</height>
		<weight units="lb">155.0</weight>
		<SM>0</SM>
		<gender>Varies</gender>
		<race>Human</race>
		<tech_level>4</tech_level>
	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>150</total_points>
	<ST>10</ST>
	<DX>10</DX>
	<IQ>10</IQ>
	<HT>10</HT>
	<will>0</will>
	<perception>0</perception>
	<speed>0</speed>
	<move>0</move>
	<include_punch>true</include_punch>
	<include_kick>true</include_kick>
	<include_kick_with_boots>true</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Cleric</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage_container version="2" open="no">
					<name>Divine Powers (Generic Cleric)</name>
					<modifier version="1">
						<name>Divine</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Pact</name>
						<cost type="percentage">-15</cost>
						<affects>total</affects>
					</modifier>
					<notes>Required Disadvantages are Honesty and Vow</notes>
					<advantage version="2">
						<name>Fatigue Magery</name>
						<type>Mental, Supernatural</type>
						<levels>80</levels>
						<base_points>1</base_points>
						<points_per_level>1</points_per_level>
						<modifier version="1">
							<name>All Spells Available (Common)</name>
							<cost type="percentage">30</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>All Spells Available (Uncommon)</name>
							<cost type="percentage">60</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Can't Maintain Spells</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Dance</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Dark-Aspected</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Day-Aspected</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Musical</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Night-Aspected</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Armor</name>
							<cost type="percentage">-45</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Facial Components</name>
							<cost type="percentage">5</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Foot Components</name>
							<cost type="percentage">10</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Gesture Components</name>
							<cost type="percentage">10</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Material Components</name>
							<cost type="percentage">30</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Speech Components</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Spell Components</name>
							<cost type="percentage">75</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>One College Only (@Average College@)</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>One College Only (@Easy College@)</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>One College Only (@Hard College@)</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Reduced Fatigue Cost</name>
							<cost type="percentage">20</cost>
							<levels>1</levels>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Requires Holy Symbol</name>
							<cost type="percentage">-15</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Requires Holy Symbol in Hand</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Requires Talisman (@Talisman@)</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Requires Talisman in Hand (@Talisman@)</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Solitary</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Song</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Spells Require Consciousness</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Spells Require Sight</name>
							<cost type="percentage">-35</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Unusual Methods (Religious)</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Unusual Methods (@Methods@)</name>
							<cost type="percentage">20</cost>
							<levels>1</levels>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Wild Magic</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Battle, Divination, Life and Protection Spells Only</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
						</modifier>
						<categories>
							<category>Advantage</category>
							<category>Occult/Magical</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>True Faith</name>
						<type>Mental, Supernatural</type>
						<base_points>15</base_points>
						<modifier version="1" enabled="no">
							<name>Chosen</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>P84</reference>
							<notes>@Deity@</notes>
						</modifier>
						<modifier version="1">
							<name>Turning</name>
							<cost type="percentage">65</cost>
							<affects>total</affects>
							<reference>P84</reference>
						</modifier>
						<reference>B94</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Mental</type>
					<levels>1</levels>
					<points_per_level>20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Charitable</name>
					<type>Mental</type>
					<base_points>-15</base_points>
					<cr>15</cr>
					<reference>B125</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Honesty</name>
					<type>Mental</type>
					<base_points>-10</base_points>
					<cr>9</cr>
					<reference>B138</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Vow (Use no edged weapons)</name>
					<type>Physical</type>
					<base_points>-10</base_points>
					<reference>B161</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Quirks</name>
				<advantage version="2">
					<name>Congenial</name>
					<type>Mental</type>
					<base_points>-1</base_points>
					<reference>B164</reference>
					<categories>
						<category>Quirk</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>League Adventurer</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Increased Dexterity</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>20</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Health</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>ht</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Mental</type>
					<levels>1</levels>
					<points_per_level>20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Duty (League of Adventurers)</name>
					<type>Social</type>
					<modifier version="1" enabled="no">
						<name>FR: 6</name>
						<cost type="points">-2</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>FR: 9</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>FR: 12</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>FR: 15</name>
						<cost type="points">-15</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Extremely Hazardous</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Involuntary</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Nonhazardous</name>
						<cost type="points">5</cost>
						<affects>total</affects>
					</modifier>
					<reference>B133</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Sense of Duty</name>
					<type>Mental</type>
					<base_points>-5</base_points>
					<reference>B153</reference>
					<notes>Friends &amp; Companions</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="no">
			<name>Cleric</name>
			<skill version="2">
				<name>Axe/Mace</name>
				<difficulty>DX/A</difficulty>
				<points>4</points>
				<reference>B208</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Axe/Mace</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Flail</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Exorcism</name>
				<difficulty>Will/H</difficulty>
				<points>2</points>
				<reference>B193</reference>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<default>
					<type>Will</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Religious Ritual</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Theology</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Battle</specialization>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Ritual Magic</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic!</name>
					<modifier>0</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Divination</specialization>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Ritual Magic</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic!</name>
					<modifier>0</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Life</specialization>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Ritual Magic</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic!</name>
					<modifier>0</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Protection</specialization>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Ritual Magic</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic!</name>
					<modifier>0</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Meditation</name>
				<difficulty>Will/H</difficulty>
				<points>4</points>
				<reference>B207</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<default>
					<type>Will</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Autohypnosis</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Religious Ritual</name>
				<specialization>Generic Cleric</specialization>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B217</reference>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<specialization>Generic Cleric</specialization>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Theology</name>
					<specialization>Generic Cleric</specialization>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Ritual Magic</name>
				<specialization>Generic Cleric</specialization>
				<difficulty>IQ/VH</difficulty>
				<points>8</points>
				<reference>B218</reference>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Shield</name>
				<specialization>Shield</specialization>
				<difficulty>DX/E</difficulty>
				<points>4</points>
				<reference>B220</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Theology</name>
				<specialization>Generic Cleric</specialization>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<reference>B226</reference>
				<categories>
					<category>Social Sciences/Humanities</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Religious Ritual</name>
					<specialization>Generic Cleric</specialization>
					<modifier>-4</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>League Adventurer</name>
			<skill version="2">
				<name>First Aid</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/E</difficulty>
				<points>4</points>
				<reference>B195</reference>
				<categories>
					<category>Everyman</category>
					<category>Medical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Esoteric Medicine</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Physician</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Veterinary</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Gesture</name>
				<difficulty>IQ/E</difficulty>
				<points>4</points>
				<reference>B198</reference>
				<categories>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Stealth</name>
				<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
				<difficulty>DX/A</difficulty>
				<points>2</points>
				<reference>B222</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
	</skill_list>
	<print_settings printer="Microsoft XPS Document Writer" units="in">
		<orientation>Portrait</orientation>
		<width>8.5</width>
		<height>11</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
